by Will Ross
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A film as hyperbolic as The Raid: Redemption
can easily give rise to hyperbole in discussions, so let’s get two
things straight: it isn’t wall-to-wall action — although there’s a lot
less talking than in, say, Skyfall — and it isn’t the best action movie in decades, but it is a very good and important one.
Normally, the easiest way to introduce a film is by a plot synopsis, but plot is not the the primary purpose of The Raid: Redemption (the
ugly “Redemption” subtitle was added when the studio couldn’t clear the
US distribution rights for plain ol’ “The Raid”). It is here to kick
ass. And so it does, in a pile-on of set piece after set piece of
punching and kicking and knifing and shooting and headbutting, each one
more imaginative and impeccably choreographed than the last. If there is
one thing here that is unimpeachable, it’s writer-director Gareth Evans’s staging of those action scenes. He directs the everloving fuck out
of them. Not one shot is misplaced; their angles and movements are not
only cool, but serve the action. Every spin, swerve, and leap of the
camera gives each blow a dynamite impact.
And
speaking of that, this film gets the golden rule of action movies
right: there has to be a sense of danger, and for that to happen,
characters have to get hurt. And though supercop Rama (Iko Uwais)
endures a greater beating than anyone could while functioning so well,
he does undergo physical attrition and pain, and every scene feels
dangerous. One scene in particular, when he is hiding behind a false
wall and a searching machete stabs through the wall and into the tip of
his cheek, and he must stifle a scream, is as nerve-wracking and painful
to watch as any thriller scene in recent memory. The
only real issue with the staging is ugly colour palette with its
swimming blacks and washed out blues and tans. Which would make The Raid: Redemption (ugh, that subtitle) a damn-near perfect action movie.
Except . . . well . . . goddamnit, you guys, story matters. And while The Raid
provides just enough plot to ground its action scenes and give them a
sense of stakes, there are still problems: the characters are all underdeveloped, some are
completely superfluous, and a hamfisted “long-lost brothers reunited”
subplot late in the game doesn’t help matters much. Character beats are
so spread out that fight scenes often have little emotional connection
to the people in them. That’s not to say the movie feels detached, just
that the more we care about each fight on a story level, the better the
action works. When the arch-villain is dealt with, it’s unsatisfying,
both because it is to nondescript to feel significant and because the
character who deals his fate is thinly developed himself. A script
rewrite could have hugely improved The Raid,
and without changing the plot/action ratio. Composite a character here,
add a backstory there, and weave each character’s feelings and
objectives more concretely into the action, and you’ve got an action
classic on your hands.
This is not to say that The Raid
isn’t entertaining. It works, thanks to its superb direction, the
stellar choreography by Uwais and Yayan Ruhian, and a performance by
Uwais that, besides its immense physical demands, manages to give the
superhuman hero an authentic emotional presence. The original plan for
this trio was to make a film called Berendal, but when funding didn’t materialize, The Raid was their low-budget safety option. It’s hard to fathom what Berendal had in store if this was their fallback plan, but thanks to The Raid’s
success, we’ll soon find out: the former project is being funded as a
sequel. Hopefully the extra time for development will help bring this
team’s storytelling up to the level of their jaw-dropping action scenes.
Dec 12, 2012
"This is the one thing I know how to do. I fucking own it." — The Raid: Redemption (2011)
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The home of Sad Hill Media, where we make (and write about) movies.
-D. Scott & W. Ross
-D. Scott & W. Ross
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